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"Infrasoft has relied on HOOPS for over 8 years to help us deliver advanced visualization in our MX product line. TS3D continues to incorporate specific customer-requested features and push the performance envelope. We are certain our customers will enjoy the new functionality we are able to deliver with HOOPS."
Bentley/Infrasoft
Application Development Workshops*
TS3D offers training in HOOPS through our regularly-scheduled Application Development Workshops (ADW). The ADW extends beyond a traditional software training course to include 3 days of classroom sessions and programming exercises followed by 1 day of one-on-one assistance for application-specific issues or custom prototyping.
• Curriculum. The Application Development Workshop provides an overview of the toolkit architecture, API organization and main programming concepts as well as a detailed review of optimal implementation of common features.
• Pricing. Tuition for the ADW is $1,500 per developer for classes held at TS3D’s Berkeley, CA training facility (unless such training is otherwise covered by your Technical Support Contract or Evaluation Agreement).
Dedicated, customized training workshops may be arranged at your development site for a fee of $1,500 per day. These 3-day sessions are often bundled into other Consulting Packages.
Upcoming HOOPS Application Development Workshop
Dates: September 8 - 11, 2008
Location: Berkeley, CA
Toolkit: HOOPS
Upcoming Advanced HOOPS Functionality Workshop
HOOPS version 16 and 17 include numerous advanced capabilities that will help you improve the competitiveness of your application. This advanced session is for HOOPS developers who want to leverage the full power of these breakthrough releases, and maximize their usage of HOOPS functionality. Particular emphasis is placed on performance optimization and advanced rendering.
Dates: October 6 - 9, 2008
Location: Berkeley, CA
Toolkit: HOOPS
- Prerequisites. Participants require the following
basic skills:
- Ability to program the C/C++ language.
- Basic familiarity with Microsoft Visual C++ development environment (all exercises and class materials are presented within the Windows environment).
- Basic familiarity with the concept of a scene-graph.
- Awareness of computer graphics fundamentals such as the z-buffer algorithm, tesselated vs. boundary-representative (B-rep) geometry, matrix transforms, etc.
- Have reviewed TS3D "Getting Started Guides."
- Registration. Contact TS3D today to reserve your
spot in an upcoming training workshop or to arrange dedicated on-site
training for your team.
- +1.510.883.2180
- info@techsoft3d.com
