Training
TS3D offers training in HOOPS through regularly-scheduled standard and advanced workshops, as well as custom workshops at your development site. Our workshops extend beyond the traditional software training course to include 3 days of classroom sessions and programming exercises followed by 1 day of one-on-one assistance for application-specific issues or custom prototyping.
| Class | Dates* | Location |
|---|---|---|
| HOOPS 101: Application Development Workshop | April 6 - 9 | Berkeley, CA, USA |
| HOOPS Advanced: Optimize and Leverage Advanced Features | April 19 - 21 | Berkeley, CA, USA |
| Customized Training Workshops | At your schedule | At your location |
Course Information
HOOPS 101: Application Development Workshop
The Application Development Workshop provides an overview of the toolkit architecture, API organization and main programming concepts as well as a detailed review of optimal implementation of common features.
Prerequisites. Participants require the following basic skills:
- Ability to program the C/C++ language.
- Basic familiarity with Microsoft Visual C++ development environment (all exercises and class materials are presented within the Windows environment).
- Basic familiarity with the concept of a scene-graph.
- Awareness of computer graphics fundamentals such as the z-buffer algorithm, tesselated vs. boundary-representative (B-rep) geometry, matrix transforms, etc.
- Have reviewed TS3D "Getting Started Guides."
HOOPS Advanced: Optimize Advanced Features
HOOPS version 17 and 18 include numerous advanced capabilities that will help you improve the competitiveness of your application. This advanced session is for HOOPS developers who want to leverage the full power of these breakthrough releases, and maximize their usage of HOOPS functionality. Particular emphasis is placed on performance optimization and advanced rendering.
Dedicated, customized training workshops may be arranged at your development site for a fee of $1,500 per day. These 3-day sessions are often bundled into other Consulting Packages.
Adobe 3D OEM Platform Overview
This workshop will provide developers with an review of the 3 primary API’s that make up the platform, including Import of CAD Data, Mapping of B-Rep Geometry and 3D PDF Publishing.
*All classes have a minimum enrollment.
TS3D reserves the right to cancel classes if enrollment is not met.
Any cancellations will be made at least 3-weeks in advance of the scheduled
course.
