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hoops scene - volume 7, 2008


PRODUCT FOCUS

HOOPS v17

HOOPS v17 is currently in Alpha review by HOOPS customers, which means we’re less than 2 months away from final release. Among the highlights of this release are; major performance gains for rendering large models (yet again!), import of new file formats such as Sketchup & PTX/PTS for point clouds, integration with DGNdirect libraries from the Open Design Alliance, additional shader-based rendering techniques and an integration with the Adobe 3D OEM Platform for reading 25+ popular CAD formats.

Sign up today to pre-reserve your free evaluation copy of HOOPS v17 >>


CLIENT FOCUS

Exa Corporation, based in Burlington, MA, USA, develops, markets, and supports simulation software for the fluids engineering marketplace. Exa’s products and services enable engineers to create competitive designs, while shortening product design cycles and improving time-to-market. Several years ago, Exa turned to HOOPS to help improve visualization in select Exa applications and continues to expand their reliance on HOOPS as their graphics engine across their product line.

Learn more about Exa Corporation >>

“Our applications are graphically-intensive in nature – we simulate the details of fluid flow around complex 3D geometry. It’s critical that we provide our end-user analysts with high-fidelity, high-speed, real time visualization and HOOPS has been our graphics engine of choice for many years. In addition we are using Tech Soft’s HOOPS library with our soon-to-be-released ground-breaking simulation pre-processing tool and are pleased with the level of performance even on the very largest 3D models.”

-- Alex Mackenzie, VP Product Management, Exa Corporation


HOOPS Advanced Functionality Workshop **NEW**

Location: Berkeley, CA

Date: November 18 - 21, 2008

Our first-ever HOOPS ADVANCED FUNCTIONALITY WORKSHOP in October was full, so we have scheduled another event to accomodate demand. At this 4-day session HOOPS developers will learn how to optimize their use of the HOOPS API and fully leverage new capabilities to make dramatic improvement to their graphics performance and extend their application’s capabilities. This is a unique opportunity to extend your knowledge of HOOPS, get valuable one-on-one consulting attention and meet the HOOPS development team.

Read the Syllabus >>


NEW EUROPEAN OFFICE

In order to better serve the rapidly growing community of Tech Soft customers in Europe we’ll be moving into a new office in Kendal, Cumbria UK – the gateway to the beautiful Lakes District. From our new offices overlooking the River Kentimages.jpg we’ll be able to host customers for training and consulting as well as handle logistics, sales & customer support. We’ll look forward to having you visit our new location after we move in at the end of this year.

 

 


UPCOMING EVENTS

Members of the Tech Soft 3D Team travel to all parts of the globe to talk to developers about TS3D Components. Below is where you can find us in the next couple of months. If you'd like to arrange a meeting or set up a conversation with us, simply email us at: info@techsoft3d.com

Large Volume Metrology Conference
November 4 - 5
Liverpool UK

Spatial European Forum
November 5 - 6
Darmstadt, Germany


MEET THE TEAM

Peter Kane
Consulting Engineer - European Region
 

We’re pleased to welcome Peter Kane to our European-based Consulting Engineering team. Prior to Tech Soft, Pete was a key developer for an innovative CAD technology that brought together 3D Modelling, Simulation and Shader-based rendering that has been adopted by automotive companies, from the USA, Europe, Japan and Korea. As well contributing to the core technology, Pete was responsible for linking the system to major CAD systems such as CATIAv5. Always driven by exciting and interesting opportunities, and at heart an engineer, Pete brings a combination of software project experience and technical expertise to Tech Soft. His experience and expertise will help us continue to assist new customers.

Find Out More about Peter >>

PROGRAMMER'S TIP

Using HOOPS Cylinders and Polycylinders
These 2 implicit HOOPS primitives offer several advantages over using the HOOPS ‘shell’ primitives for cylindrical objects, including a smaller memory footprint, faster rendering, and the ability to represent solor-interpolated polylines.

CLICK HERE to learn more about how to take full advantage of HOOPS cylinder and polcylinder geometry.

Got questions about the HOOPS 3D Product Suite?
Visit the HOOPS Forum.